Search found 17 matches

by bhaal
Tue Jan 14, 2003 5:24 pm
Forum: MQ2::General
Topic: Macroquest IS Detectable / Bannable.
Replies: 29
Views: 9997

MQ does not need a safe(er) mode. You can use the /target command with a distance specified. So if you think that is a problem then just find out the max distance you can normally target and use that as a parameter.
by bhaal
Fri Dec 13, 2002 2:09 am
Forum: MQ2::General
Topic: offsets for the 12/12 patch?
Replies: 2
Views: 1118

Thank you Valerian! :D
by bhaal
Thu Dec 12, 2002 4:28 pm
Forum: MQ2::General
Topic: offsets for the 12/12 patch?
Replies: 2
Views: 1118

offsets for the 12/12 patch?

I have not had a chance to test MQ out since the patch. But normally when I come here this late in the day after a patch I see the new offsets listed (big thank you to those who find them). Are the new offsets not avaliable yet or did the patch not force new offsets? In no way am I complaning, just ...
by bhaal
Fri Dec 06, 2002 4:42 pm
Forum: MQ2::General
Topic: Looking for an update
Replies: 10
Views: 2177

...

/sigh I did try searching AlphaBeta. The things I found are in posts that can not be using the latest release. That is why I am asking here. As best I can tell the click issue still exsists so I will continue to use the old UI. I am not complaining mind you. I really appreciate all the work that is ...
by bhaal
Fri Dec 06, 2002 4:07 pm
Forum: MQ2::General
Topic: Looking for an update
Replies: 10
Views: 2177

Looking for an update

I have been out of the EQ/MQ loop for a bit and was going to start playing again. Can anyone tell me if MQ is now safe to use with the new UI or is it still *highly* recommended that we use the old UI? If this is documented somewhere, don't be rude, just let me know where. I have downloaded the late...
by bhaal
Tue Nov 19, 2002 10:26 am
Forum: MQ2::Development::Feature Discussion
Topic: Functions for moving the player
Replies: 7
Views: 2055

nerfy

Couldn't you just make the batwing crunchy an include in your hunter script and then in your looting code do an item name check setting a flag if you looted a batwing. At the end of your looting code, if LootedBatwing=TRUE then call the combine script in the include file?

Just an idea :?
by bhaal
Fri Nov 01, 2002 12:08 pm
Forum: Outdated Macros::Macro Help
Topic: Weight?
Replies: 0
Views: 527

Weight?

Is there a way to find my chars weight? I looked in the readme.html file that is in the latest release but didn't see anything. I know that I can get the weight of an item, but can I see what my char's overall weight is?

Thanks!
by bhaal
Mon Oct 28, 2002 4:21 pm
Forum: MQ2::General
Topic: Offsets 25-10
Replies: 42
Views: 12614

EqAddict, I always run marcoquest using the old UI. /doability was working fine when we were using the 0905 release (before the PoP patching began and they broke MQ). It was after that release that the command stopped working when you use the ability name (i.e. kick). I have not tried using the abil...
by bhaal
Mon Oct 28, 2002 10:52 am
Forum: MQ2::General
Topic: Offsets 25-10
Replies: 42
Views: 12614

/doability

/doability kick crashes me to desktop everytime. Would this be an offset issue or would this be a bug?


Thanks!
by bhaal
Fri Oct 25, 2002 2:45 pm
Forum: MQ2::Development::Feature Discussion
Topic: trouble with /doevents (possible bug)
Replies: 1
Views: 912

Nevermind, I come in to work to post this and then realize that new offsets are needed now. So the problem might go away with the new offsets.
by bhaal
Fri Oct 25, 2002 2:09 pm
Forum: MQ2::Development::Feature Discussion
Topic: trouble with /doevents (possible bug)
Replies: 1
Views: 912

trouble with /doevents (possible bug)

I am using the 10162002 IRClatest-release that is linked to from the home page and the offsets listed for 10/23. Everytime I execute a /doevents I am kicked to my desktop. I was running a fighting macro when I found it and discovered it was when I did a /doevent kick. I typed this in from the comman...
by bhaal
Sun Oct 13, 2002 7:11 pm
Forum: Outdated Macros::Macro Help
Topic: Problems with events and chat
Replies: 1
Views: 513

Problems with events and chat

I am working on a macro and I am not having any luck getting events to fire off. Here is my seduo code: | - macro1.mac - | | Written by: Bhaal the Ranger | #include SpellSub.mac #event HitsYou "YOU for" #chat tell Sub Main . . . /return sub Event_HitsYou /stand /if "$combat"==&qu...
by bhaal
Mon Oct 07, 2002 6:03 pm
Forum: Outdated Macros::Macro Help
Topic: Targeting what I kill
Replies: 1
Views: 630

Targeting what I kill

I am assuming that a mob has the same ID when it is alive as when it is dead? i am trying to add in the code to so that I auto loot what I kill but keep getting error messages. If I change the target statement to just be /target corpse I do get the corpse and loot it, but sometimes it might not be w...
by bhaal
Mon Oct 07, 2002 2:55 pm
Forum: Outdated Macros::Macro Help
Topic: Checking your buffs
Replies: 7
Views: 1653

I have been trying to use events to handle my buffing, but I cannot seem to get them to fire off. Are there any tricks I should know about? Like should it be #event or #Event? Should there be a space after the event line and before the Sub Main? Should there be a space before the event line and anyt...
by bhaal
Sun Oct 06, 2002 5:54 pm
Forum: Outdated Macros::Macro Help
Topic: Checking your buffs
Replies: 7
Views: 1653

Thanks

thanks rizwank, will keep my eye out for it.