Search found 4 matches

by Bloodshot
Mon Aug 09, 2004 5:21 pm
Forum: MQ2::Help
Topic: Song buff slot ids
Replies: 5
Views: 1025

It is in fact ${Me.Song[1]} as the syntax. I've tested it in game both on myself, and a friend using an AE song.
by Bloodshot
Mon Aug 09, 2004 4:53 pm
Forum: MQ2::Help
Topic: MQAuth Edit
Replies: 3
Views: 877

Read the instructions regarding multiple installations again, and with what you said in mind it makes perfect sense. Not sure why it eluded me the first time, but learning is a process...

Thanks for the help guys!
by Bloodshot
Mon Aug 09, 2004 4:50 pm
Forum: MQ2::Help
Topic: How to get *trigger* mobs to show up on the map?
Replies: 14
Views: 2769

I'm sure this is an ignorant question, but I'll risk asking anyway. Is there a place pre-compile that I can change the default values of the above options? Yes, I know how to use the /mapfilter tool in game and it's very simple. However, I'm trying to teach myself more about this programming languag...
by Bloodshot
Mon Aug 09, 2004 4:36 pm
Forum: MQ2::Help
Topic: MQAuth Edit
Replies: 3
Views: 877

MQAuth Edit

MQAuth.cpp #include "MQ2Main.h" DWORD gh; LRESULT CALLBACK proc( int nCode, WPARAM wParam, LPARAM lParam ){return ::CallNextHookEx( (HHOOK)gh, nCode, wParam, lParam );} typedef DWORD (__cdecl *FNCB)(DWORD,HINSTANCE,DWORD&); #undef MQ2AUTH #define MQ2AUTH(z) VOID z(DWORD x){FNCB f=(FNCB...