Search found 30 matches

by Stargazer
Mon Sep 01, 2003 11:58 am
Forum: MQ2::Development::Feature Discussion
Topic: doors
Replies: 1
Views: 697

doors

Looks like /doors is working with the latest cvs if you use this offset in your eqgame.ini

Code: Select all

Doors=005f6834 
by Stargazer
Sat Aug 09, 2003 4:42 pm
Forum: MQ2::Development::Feature Discussion
Topic: Offsets 06 August
Replies: 30
Views: 15382

Here is a little correction to eqgame.ini that will get /doors working again:

Doors=005D93A0
by Stargazer
Wed Jul 30, 2003 8:45 am
Forum: Outdated Macros::Macro Depot
Topic: Problem with varcalc
Replies: 4
Views: 1480

Here is my version of this macro. It should work fine for you. | buffs.mac - check your buffs Sub Main /for l0 1 to 15 /if "$char(buff,$l0,spellid)"!="NULL" { /varset v83 $char(buff,$l0,duration) /varcalc v83 $v83*6 /varcalc v84 $int($v83/60) /varsub v83 $calc($v84*60) /varcalc v...
by Stargazer
Mon Jul 21, 2003 2:54 am
Forum: MQ2::Development::Feature Discussion
Topic: /doors and /doortarget fix
Replies: 15
Views: 8851

/doors and /doortarget fix

It looks like SoE has changed the way doors are defined in EQ. Instead of using a nice linked list, they now use a table of pointers. My solution is by no means the most efficient so feel free to make any suggestions that would improve it. Step 1 In eqgame.ini correct the doors offset: Doors=006023c...
by Stargazer
Tue Jun 17, 2003 3:57 pm
Forum: MQ2::General
Topic: People need to be careful and show some restraint
Replies: 14
Views: 3724

People need to be careful and show some restraint

Well it looks like certain merchants are being despawned on some of the servers and I can only assume it has to do with the people sitting around them macroing tradeskills excessively.

Please everyone show some restraint and don't ever macro while you are AFK. We will all end up suffering for it.
by Stargazer
Sun Jun 01, 2003 10:36 am
Forum: MQ2::General
Topic: Rant...
Replies: 19
Views: 5058

That's good advice for everyone I think.

The general rule of thumb for any macro that uses an environmental container is to have it automatically close the container if any comes near. You are just begging for trouble if you don't plus it is the courteous thing to do.
by Stargazer
Fri May 30, 2003 10:52 am
Forum: Outdated Macros::Macro Requests
Topic: revised Itemfarm.mac request
Replies: 21
Views: 18912

I think that the big problem here is converting your x,y,z spatial coordinates into real mouse coordinates on the screen. That will all depend on which perspective, camara angle, zoom, etc that you are using. I think that is why originally when Plaz implemented "/click left item" that he h...
by Stargazer
Thu May 29, 2003 11:14 am
Forum: Outdated Macros::Macro Requests
Topic: Ground Spawn Finder
Replies: 18
Views: 5389

The problem with ground spawns is that even knowing which ones to avoid doesn't help since the /itemtarget command always targets the closest one. One solution to this problem is to modify your /items command in your version of MQ to not only give you the distance, but the x and y coords of each ite...
by Stargazer
Sun May 04, 2003 12:50 am
Forum: Outdated Macros::Macro Help
Topic: sequential scan through zone
Replies: 7
Views: 1833

I think a macro to cycle thru every mob in the zone was posted a while back. Here is what I use in my macros when I want to do just that. Sub GetNext /if "$target()"=="FALSE" /target npc :AGAIN /delay 5 /target id $target(next) /if "$target(type)"!="NPC" /goto...
by Stargazer
Mon Apr 14, 2003 9:39 pm
Forum: MQ2::Development::Feature Discussion
Topic: MacroQuest commands
Replies: 4
Views: 1863

Thanks Clawed. I will try that :)
by Stargazer
Mon Apr 14, 2003 8:06 pm
Forum: MQ2::Development::Feature Discussion
Topic: MacroQuest commands
Replies: 4
Views: 1863

Actually the commands I am referring to all were working fine until the last patch. I was just wondering if SOE made a change in the way commands are parsed.
by Stargazer
Mon Apr 14, 2003 6:09 pm
Forum: MQ2::Development::Feature Discussion
Topic: MacroQuest commands
Replies: 4
Views: 1863

MacroQuest commands

I finally got MQ compiled and was testing it last night, but I found that some of the MQ commands are no longer being recognized. While /who does correctly call the Superwho function, other commands like /items, /door, etc. seem to have a problem. The command interpreter says that these are not vali...
by Stargazer
Mon Mar 03, 2003 4:24 pm
Forum: MQ2::Development::Feature Discussion
Topic: Educated opinions on new Test server anti-MQ code
Replies: 77
Views: 29909

Thanks eq_freak. That makes alot of sense now. The memory check for the 4CC442-4EA4C3 range was essentially added in the patch last Monday when MQ stopped working. Looks like this area does get two of the MQ offsets plus a couple of the FH offsets that had been missed. If the FH board comes up with ...
by Stargazer
Sun Mar 02, 2003 8:57 pm
Forum: MQ2::Development::Feature Discussion
Topic: Educated opinions on new Test server anti-MQ code
Replies: 77
Views: 29909

The memory check routine that Mckorr was referring to and that I posted at FH is at 4F7D24 in the 2/26 version of eqgame.exe. I am not sure this is the one causes MQ problems but at this point it would probably be a good guess unless anyone else has found out anything different. I wouldn't think SOE...
by Stargazer
Mon Feb 03, 2003 10:44 pm
Forum: Other::General
Topic: Looking for a website...
Replies: 9
Views: 2272