Search found 34 matches

by devNull
Thu Sep 26, 2013 10:36 pm
Forum: MQ2::Help
Topic: trying my first macro
Replies: 6
Views: 1200

Re: trying my first macro

just had to change the /invite and /disband lines Just for reference, you could have also done: /if ((${Inviter.NotEqual[ThisChar]}) || (${Inviter.NotEqual[ThatChar]})) { or /if ((!${Inviter.Equal[ThisChar]}) || (!${Inviter.Equal[ThatChar]})) { But, I really think you mean to use AND and not OR. if...
by devNull
Thu Sep 26, 2013 3:38 am
Forum: MQ2::Help
Topic: trying my first macro
Replies: 6
Views: 1200

Re: trying my first macro

just had to change the /invite and /disband lines Just for reference, you could have also done: /if ((${Inviter.NotEqual[ThisChar]}) || (${Inviter.NotEqual[ThatChar]})) { or /if ((!${Inviter.Equal[ThisChar]}) || (!${Inviter.Equal[ThatChar]})) { But, I really think you mean to use AND and not OR. if...
by devNull
Mon Jan 21, 2013 8:20 pm
Forum: MQ2::Bug Reports
Topic: Item inspection results in crash
Replies: 2
Views: 420

Re: Item inspection results in crash

Get the latest zip. You're probably missing the fix where he added the This->ItemInfo check in MQ2ItemDisplay.cpp.
by devNull
Tue Nov 22, 2011 10:11 pm
Forum: MQ2::Help
Topic: Invalid item slot 'loot1' on a working looting macro
Replies: 8
Views: 1285

Re: Invalid item slot 'loot1' on a working looting macro

LootSlot instead of lootSlot, typo.
by devNull
Tue Nov 22, 2011 5:29 pm
Forum: MQ2::Help
Topic: Invalid item slot 'loot1' on a working looting macro
Replies: 8
Views: 1285

Re: Invalid item slot 'loot1' on a working looting macro

/nomodkey /shift /itemnotify ${Corpse.Item[${lootSlot}].InvSlot} leftmouseup

leftmouseup should put it on the cursor, rightmouseup should autoinventory

your code looks like it wants it on the cursor but it has rightmouseup
by devNull
Sat Feb 19, 2011 2:16 am
Forum: MQ2::Macros::Help
Topic: Macro not working correctly
Replies: 13
Views: 1810

Re: Macro not working correctly

Perfect that worked. The macro is running without errors. But now it doesn't actually move to the target it selects......just targets and says your too far away... The combat sub doesn't have any move to / follow the mob code. All it does it turn attack on and cast some spells. You either need to m...
by devNull
Sat Feb 19, 2011 12:48 am
Forum: MQ2::Macros::Help
Topic: /itemnotify in
Replies: 13
Views: 4716

Re: /itemnotify in

Is the bag open?
by devNull
Tue Feb 15, 2011 12:56 am
Forum: MQ2::Macros::Help
Topic: Macro not working correctly
Replies: 13
Views: 1810

Re: Macro not working correctly

Change: Sub GetTarget /doevents /declare RV_CurrentRadius int local /declare RV_TargetSub int local /echo Looking for Mobs /doevents /for RV_CurrentRadius 100 to ${RV_MaxRadius} step 5 /if (${Target.ID}) { /squelch /target radius ${RV_CurrentRadius} npc /varset RV_MyTargetID ${Target.ID} /varset RV_...
by devNull
Thu Oct 04, 2007 9:23 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Simple Forgotton Halls for Cleric 40ish
Replies: 16
Views: 7301

bannor wrote:And take out your char name
/target myself
by devNull
Wed Jan 24, 2007 5:56 pm
Forum: MQ2::Bug Reports
Topic: Caption Update Distance
Replies: 10
Views: 3606

The 80.0 was put in for performance reasons. It burns a lot of CPU and graphics horsepower to update all the captions in a zone even though they can't be seen... From what I can tell, there are two checks to prevent going overboard on the number of captions updated: for (N = 0 ; N < 120 ; N++) and ...
by devNull
Fri Jul 07, 2006 1:53 pm
Forum: MQ2::Help
Topic: Compile error
Replies: 13
Views: 5268

The following is from your first link: C:\MQ\MQ2Main\MQ2Main.h(31) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory You shouldn't be here -- you didn't follow directions. windows.h is part of Microsoft's SDK. You don't have it. Go get it. Or, maybe you do have it...
by devNull
Sun Dec 19, 2004 11:16 pm
Forum: MQ2::Bug Reports
Topic: FindItemCount doesnt seem to be working correctly.
Replies: 26
Views: 8525

Having a similar problem. It looks like items in containers (at least on characters, haven't tried bank, etc.) aren't being recognized correctly. Items put directly in InvSlots 22-29 seem to be ok. But, if they contain containers, then items inside are not being found. I think problem is here /*0x1a...
by devNull
Mon Dec 13, 2004 5:05 pm
Forum: MQ2::Bug Reports
Topic: Events with 12/8 Blech.h
Replies: 7
Views: 1942

Events with 12/8 Blech.h

#event someName "#1# begins to cast a spell." triggers correctly on "a mob with space in name begins to cast a spell." but in the Subroutine defined as shown below, ${who} is "a mob with space in name begins to cast a spell." instead of just "a mob with space in n...
by devNull
Sun Nov 28, 2004 11:20 pm
Forum: MQ2::Bug Reports
Topic: Events
Replies: 35
Views: 9705

Here's an example of a problem (not sure if it's the same one): #event Exp "You gain#*#" matches: You can use the ability Fellstrike Discipline a gain in 20 minute(s) 19 seconds. Changing the event to: #event Exp "You gain experience!!" or #event Exp "You gain experience!!#*...