yup, i got some general tweaks in there (moved combat clickie to special combat, changed the FD code a tad, etc), that i'll post once i've had a chance to make it all 'pretty'.
the comma in the zone name is exactly the problem. got an ugly fix in place for now, i'll post the code in a day or 2 after i've had a chance to be motivated (or not) to make it 'pretty'.
doesn't seem to build the arrays correctly for natimbi for some reason. works in other zones, only has NULLs in the arrays for natimbi. is it because the full zone name has a comma? weird.
excellent, i had originally tried something like that if statement (but it didn't have the ID part), but didn't think to use the Item properties. thank you.
building a merchant dumpster diving script, and having 2 problems (so far) 1. can't for the life of me figure out how to get merchant.item[ITEMNAME] to do, well, anything. i'm assuming there's a way to get it to select the ITEMNAME (or return something if the merchant doesn't have the item), but all...
thanks for the heads up, should just be able to comment out the 1 line that refers to it, and you'll be good2go. more time to pack more useless features into the next general release!
yup, need a double check in there, i'll toss it on the list of changes.
guess the died event isn't working right, should be camping you out after you die.
and engaging anything is either you being too generic in your mob list, or stuff triggering the add code, i'll check it out.
i might put in an alert if a GM is in zone, but its not intended for afk hunting, it still has serious issues with pathing and dealing with adds. it should camp out if you die (but i haven't had a chance to test it yet =p). next revision is gonna be significant changes, different movement code (deba...
your assumption is correct, maxradius is the max distance from your character that it will search. with the pause for respawn in there, you can also 'drive' over to a fresh spot for it start again in.
here's my tweaked version, roaming radial hunter w/ priority. | hunter.mac | v3.1.c4f (adapted from grimjack's) | Hunt script with loot for new loot parser. | As always much of this script is inspired or taken directly from | pieces of macro's found at macroquest2.com's macro depot | Thank you to al...