Search found 17 matches

by code4food
Sat Nov 06, 2004 11:09 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: MonkHelper - modified RogueHelper for monks!
Replies: 19
Views: 8644

did you change the > and < to > and < ?
by code4food
Tue Sep 14, 2004 11:26 pm
Forum: MQ2::General
Topic: slightly off MQ2 topic -predownloading EQ patches
Replies: 13
Views: 4202

open everquest.exe with a hexeditor, find the xml file its requesting over http, whip up a perl script, and voila... not that hard...
by code4food
Tue Sep 14, 2004 10:10 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Monk Hunter
Replies: 25
Views: 18722

yup, i got some general tweaks in there (moved combat clickie to special combat, changed the FD code a tad, etc), that i'll post once i've had a chance to make it all 'pretty'.
by code4food
Mon Sep 13, 2004 10:43 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Monk Hunter
Replies: 25
Views: 18722

the comma in the zone name is exactly the problem. got an ugly fix in place for now, i'll post the code in a day or 2 after i've had a chance to be motivated (or not) to make it 'pretty'.
by code4food
Mon Sep 13, 2004 9:31 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Monk Hunter
Replies: 25
Views: 18722

doesn't seem to build the arrays correctly for natimbi for some reason. works in other zones, only has NULLs in the arrays for natimbi. is it because the full zone name has a comma? weird.
by code4food
Mon May 24, 2004 1:41 pm
Forum: MQ2::Macros::Help
Topic: this new data/parm thing confuses my simple caveman brain...
Replies: 2
Views: 956

excellent, i had originally tried something like that if statement (but it didn't have the ID part), but didn't think to use the Item properties. thank you.
by code4food
Mon May 24, 2004 10:55 am
Forum: MQ2::Macros::Help
Topic: this new data/parm thing confuses my simple caveman brain...
Replies: 2
Views: 956

this new data/parm thing confuses my simple caveman brain...

building a merchant dumpster diving script, and having 2 problems (so far) 1. can't for the life of me figure out how to get merchant.item[ITEMNAME] to do, well, anything. i'm assuming there's a way to get it to select the ITEMNAME (or return something if the merchant doesn't have the item), but all...
by code4food
Wed Mar 17, 2004 3:06 pm
Forum: MQ2::General
Topic: Nice Job
Replies: 12
Views: 3967

there was a playstation game where you did this, don't remember the name off the top of my head.
by code4food
Tue Mar 16, 2004 9:52 am
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

thanks for the heads up, should just be able to comment out the 1 line that refers to it, and you'll be good2go. more time to pack more useless features into the next general release!
by code4food
Sun Mar 14, 2004 11:26 pm
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

CTD? haven't used it recently, haven't had time (that real life job thing cuts into the fun stuff), translation?

edit: yah, like 3 seconds later it clicked. crash to desktop. i'll figure it out, gimme a day or 2.
by code4food
Wed Mar 10, 2004 4:02 pm
Forum: Macro Depot (MQ1)
Topic: Combine macro using the new recipe window
Replies: 3
Views: 1466

how about instead of the 3 /autoinv

Code: Select all

/for CursorCheck 0 to 1 step 0
/if $cursor() == "TRUE" {
   /autoinventory
}
/else {
   /varadd CursorCheck 1
}
/next CursorCheck
don't have MQ running atm, but that should (or give enuff of an idea) cycle thru the cursor til its empty, then drop out.
by code4food
Tue Mar 09, 2004 11:03 pm
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

yup, need a double check in there, i'll toss it on the list of changes.
guess the died event isn't working right, should be camping you out after you die.
and engaging anything is either you being too generic in your mob list, or stuff triggering the add code, i'll check it out.
by code4food
Sun Feb 29, 2004 8:59 pm
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

i might put in an alert if a GM is in zone, but its not intended for afk hunting, it still has serious issues with pathing and dealing with adds. it should camp out if you die (but i haven't had a chance to test it yet =p). next revision is gonna be significant changes, different movement code (deba...
by code4food
Fri Feb 27, 2004 6:22 pm
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

your assumption is correct, maxradius is the max distance from your character that it will search. with the pause for respawn in there, you can also 'drive' over to a fresh spot for it start again in.
by code4food
Mon Feb 23, 2004 2:41 pm
Forum: Macro Depot (MQ1)
Topic: hunter.mac simple hunt macro with loot capability.
Replies: 98
Views: 36269

here's my tweaked version, roaming radial hunter w/ priority. | hunter.mac | v3.1.c4f (adapted from grimjack's) | Hunt script with loot for new loot parser. | As always much of this script is inspired or taken directly from | pieces of macro's found at macroquest2.com's macro depot | Thank you to al...