ok i have tried this to compensate for the lack of chaincasting throughout the mobs health. :MainLoop /if (!${Me.Pet.ID}) /call SumPet /delay 3 /call BuffCheck /assist ${Param0} /if (${String[${BurnOut}].Equal[0]}) { /echo Casting Burnout V /if (${String[${Me.State}].Equal[SIT]}) { /stand /delay 1s ...