obviously I didn't explain well enough. I've updated with each of the new *.zip files as they were released ... but I've had this problem with each different *.zip since 06/16/04.
Since the 06/16 patch my movement keys are messed up when using MQ2. ( and only then ... /unload and everything works fine )
Up arrow = move backward
Right Arrow = turn left
Left Arrow = strafe left.
well ... it's been working quite well this evening ... but I've found some "bugs" ... but I don't know why they're bugs. remeber this ? /echo after /doevents we now have PP=@PlatPieces, GP=@GoldPieces, SP=@SilverPieces and CP=@CopperPieces /varset Price @PlatPieces /varcat Price @GoldPiece...
Huzzah! It works .... and it wasn't all due to a (*&#(*& TYPO! /If $arg(8,"@merchtext")=="platinum" { /varset PlatPieces $arg(7,"@merchtext") /echo here I'm /varset PlatPieces $arg(7,"@merchtext") /If $arg(10,"@merchtext")=="gold" {...
Driftin,
as long as you keep your radius low -- I wouldn't worry too much about the targeting of too many mobs : but then you might miss some casters away from the fray. That balance is what you'll have to fine tune to your liking.
Alright ... have made quite a bit of headway on this macro -- but I'm getting tripped up back in this spot once again. Here is the "applicable" code as I see it: Wevil Doughbeard tells you, 'That'll be 6 platinum 3 gold 7 silver 2 copper for the iceball'. Wevil Doughbeard tells you, 'That'...
Fake-o code /selectitem LETTUCE merchant /delay 1s /varset COST_OF_ITEM $merchant(LETTUCE,cost) That's essentially what I would like -- to be able to drop the cost of the item into a variable. What format? Uh ... it could even be 4 variables for all I care ( PP, GP, SP, CP ) or an array for the diff...