OMG you are Really Awsome. Thanks so much for putting in the Face command. If it was from my comment a few post Earlyer, you done it way fast. Thanks a bunch.
I would like to see a ranger Kite Mac that would allow the Ranger to run backwards and shoot his Bow at the Target till dead and would really be handy to accept the InI files from ML2517's advpath.inc
Ok I could not get what you had to work just as you had it. And here is what I came up with. I could not get the radius check to work in the first line. /declare I int inner /declare PlayerID int inner /for I 1 to 72 step 1 /varset PlayerID ${NearestSpawn[${I},pc].ID} /if (${PlayerID}==0) /return /i...
These three work fine. /echo ${Me.Buff[Ward of Gallantry].Duration.Time} /echo ${Me.Buff[Ward of Gallantry]} /echo ${Me.Buff[resist magic].Duration.Time} This one does not. I'm thinking it's something to do with the "'s" in the Kazad's and I have tried putting the Kazad's Mark in " &q...
Is there a better way to tell if you are fighting other than using $combat?
It seams to work ok but everynow and then it will hang for 10 seconds or so. I read it's based on your swing of the weapon. So that is probley why it's slow.
I just upgraded to the newest MQ ( from the web page, zip file ) and now I get errors in some of my macros that have this command in them. /if n $target(distance,nopredict)>15 /sendkey down up The nopredict is what is doing it. I can remove it and it seams to work fine. Is here an easyer fix? Thanks...