Search found 54 matches

by Jon100
Fri Mar 14, 2008 10:29 am
Forum: ISXEQ::Help
Topic: No IS console in EQ
Replies: 2
Views: 3016

Thanks Rewind. That helped me fix it. Seems both ` and # (the key I re bound) were not supported on my keyboard with ISXEQ. Oddly they work normally in ISXwow!
by Jon100
Sun Mar 09, 2008 11:41 am
Forum: ISXEQ::Help
Topic: No IS console in EQ
Replies: 2
Views: 3016

No IS console in EQ

Hi all, I've been using ISXWoW for a little while, and MQ2 for years, so I figured I'd have a go at ISXEQ. I've managed to compile ISXEQ and configure IS to launch EQ sucessfully. I've got IS to auto load ISXEQ.dll on EQ start up. When I get in game I can't pull up the console (`) like expected, and...
by Jon100
Thu Sep 06, 2007 6:58 pm
Forum: MQ2::Macros::Requests
Topic: Lots of ideas
Replies: 26
Views: 7898

I have, but only 'cause some dude was going to pay me 20 bucks to do it
For $50 I'll explain alt-tab!
by Jon100
Thu Apr 05, 2007 11:38 am
Forum: Games::Everquest
Topic: Punishment for hacking?
Replies: 78
Views: 13404

so severe that they ban your IP address
Dynamic IP addresses ftw!
by Jon100
Sun Mar 25, 2007 5:42 am
Forum: MQ2::Bug Reports
Topic: CTD when using /bzsrch
Replies: 33
Views: 2672

in MQ2bzsrch.cpp: - class CListWnd *ptr = *(class CListWnd **) ((char *)pBazaarSearchWnd+0x3ce8); + class CListWnd *ptr = *(class CListWnd **) ((char *)pBazaarSearchWnd+0x3d08); There was a discussion in VIP bug reports about this a week ago. Upgrade to VIP to get the latest information and support ...
by Jon100
Tue Feb 20, 2007 3:55 am
Forum: MQ2::Help
Topic: MQ2 not working with Windows vista
Replies: 54
Views: 11472

Can you do basic MQ2 commands while in game, like "/face npc"? Could be that your macroquest.ini is missing all the default plugins you need. [Plugins] mq2labels=mq2labels mq2itemdisplay=mq2itemdisplay mq2custombinds=mq2custombinds mq2hud=mq2hud mq2map=mq2map mq2bzsrch=mq2bzsrch mq2chatwnd...
by Jon100
Mon Aug 15, 2005 3:00 am
Forum: MQ2::Macros::Snippets
Topic: Pet_Buff_Duration snippet
Replies: 4
Views: 2625

Pet_Buff_Duration snippet

This snippet of code is equivelent to ${Me.PetBuffDuration}. After the call you can get the result from the variable ${Macro.Return} Hope it helps some. Jon100 Sub Pet_Buff_Duration(string buffname) /if (${Me.PetBuff[${buffname}]}==0) /return 0 /declare buffslot int local 0 /declare tooltip string l...
by Jon100
Wed Apr 06, 2005 4:45 am
Forum: MQ2::Bug Reports
Topic: Math.Distance[Y1,X1,Y2,X2] bug
Replies: 1
Views: 1313

Math.Distance[Y1,X1,Y2,X2] bug

There seems to be a bug in the maths of the Math.Distance function. /echo ${Math.Distance[0,0,100,100]} should return 141.42 (the distance from 0,0 to 100,100) but gives some wildly wrong numbers which change as you move around. /echo ${Math.Distance[0,0]} works correctly though (the distance from M...
by Jon100
Fri Apr 01, 2005 5:56 pm
Forum: MQ2::Macros::Help
Topic: Checking Target's target
Replies: 68
Views: 7830

ok, I figured it out and posted a snippet here:

http://macroquest2.com/phpBB2/viewtopic ... 4846#84846

Jon100
by Jon100
Fri Apr 01, 2005 5:55 pm
Forum: MQ2::Macros::Snippets
Topic: Spawn[].Target
Replies: 25
Views: 5238

Spawn[].Target

After much puzzling on how to work out which mobs were attacking my group's cleric I wrote this snippet. Feel free to modify for your own uses. Jon100 | Spawn[].Target | | Snippet to show who in your group is (probably) being attacked by mob01. | returns "-1" for unknown or "0" t...
by Jon100
Wed Mar 30, 2005 11:26 am
Forum: MQ2::Macros::Help
Topic: Checking Target's target
Replies: 68
Views: 7830

>I think the main questions are: At what points do you want to see >aggro? Any aggro at all? aggro on current melee target? who is mob >pursuing? Which answer(s) are you trying to find? I'm trying to find the target of a mob that is in the middle of a mass melee (6 players, 2-10 mobs etc), but witho...
by Jon100
Wed Mar 30, 2005 5:34 am
Forum: MQ2::Macros::Help
Topic: Checking Target's target
Replies: 68
Views: 7830

Ok, back to this one again... but need some help with some trigonometry :(


Given mob M is at Xm,Ym and player P is at Xp,Yp, how do I calculate the bearing from Xm,Ym to Xp,Yp?

Or can anyone point me to some code that already does this please?

Jon100
by Jon100
Sat Mar 05, 2005 1:51 pm
Forum: MQ2::Macros::Help
Topic: changing Hotkeys on the fly
Replies: 32
Views: 3202

changing Hotkeys on the fly

Is there a way in MQ to change the hotkey button text and/or colour on the fly?

/if (someAA_is_ready) /change hotkey1.color Yellow
or
/if (someAA_is_ready) /change hotkey1.text READY!

sort of thing.

Puzzled...

Jon
by Jon100
Sun Feb 13, 2005 5:20 pm
Forum: MQ2::Macros::Help
Topic: Animation ID's
Replies: 10
Views: 9446

what animation does a mezzed mob use?

edit : 26 and 32
by Jon100
Fri Feb 11, 2005 6:56 pm
Forum: MQ2::Macros::Help
Topic: Checking Target's target
Replies: 68
Views: 7830

I like the second suggestion:

Checking all spawns within 200 radius of the puller, calculating the reverse bearing of each mob, and seeing if the mob's HeadingTo.Degrees is the same.

However, I'm going to be lazy and just earn HoTT. :p