Thanks Rewind. That helped me fix it. Seems both ` and # (the key I re bound) were not supported on my keyboard with ISXEQ. Oddly they work normally in ISXwow!
Hi all, I've been using ISXWoW for a little while, and MQ2 for years, so I figured I'd have a go at ISXEQ. I've managed to compile ISXEQ and configure IS to launch EQ sucessfully. I've got IS to auto load ISXEQ.dll on EQ start up. When I get in game I can't pull up the console (`) like expected, and...
in MQ2bzsrch.cpp: - class CListWnd *ptr = *(class CListWnd **) ((char *)pBazaarSearchWnd+0x3ce8); + class CListWnd *ptr = *(class CListWnd **) ((char *)pBazaarSearchWnd+0x3d08); There was a discussion in VIP bug reports about this a week ago. Upgrade to VIP to get the latest information and support ...
Can you do basic MQ2 commands while in game, like "/face npc"? Could be that your macroquest.ini is missing all the default plugins you need. [Plugins] mq2labels=mq2labels mq2itemdisplay=mq2itemdisplay mq2custombinds=mq2custombinds mq2hud=mq2hud mq2map=mq2map mq2bzsrch=mq2bzsrch mq2chatwnd...
This snippet of code is equivelent to ${Me.PetBuffDuration}. After the call you can get the result from the variable ${Macro.Return} Hope it helps some. Jon100 Sub Pet_Buff_Duration(string buffname) /if (${Me.PetBuff[${buffname}]}==0) /return 0 /declare buffslot int local 0 /declare tooltip string l...
There seems to be a bug in the maths of the Math.Distance function. /echo ${Math.Distance[0,0,100,100]} should return 141.42 (the distance from 0,0 to 100,100) but gives some wildly wrong numbers which change as you move around. /echo ${Math.Distance[0,0]} works correctly though (the distance from M...
After much puzzling on how to work out which mobs were attacking my group's cleric I wrote this snippet. Feel free to modify for your own uses. Jon100 | Spawn[].Target | | Snippet to show who in your group is (probably) being attacked by mob01. | returns "-1" for unknown or "0" t...
>I think the main questions are: At what points do you want to see >aggro? Any aggro at all? aggro on current melee target? who is mob >pursuing? Which answer(s) are you trying to find? I'm trying to find the target of a mob that is in the middle of a mass melee (6 players, 2-10 mobs etc), but witho...
Checking all spawns within 200 radius of the puller, calculating the reverse bearing of each mob, and seeing if the mob's HeadingTo.Degrees is the same.
However, I'm going to be lazy and just earn HoTT. :p