There is an uncommonly known fact about xp which should help you in your mob selection. If you are level 60 or above and you kill a mob within 5 levels of you, the xp you gain will be almost twice that which you gain from a mob 6 or more levels below you. The only big jump is that 5 level spread, as...
Hehe okay thanks for the tip EQMule - I never used it in an area with more than 4 mobs...but yeah, I should probably stop spreading my plague and learn the real code.
I put this line /alert add 1 id -1 |This line circumvents some bugginess with alerts. in there because of a problem I keep running into if I clear a list and attempt a /target npc noalert # it would seem to exclude everything. I could only solve it by adding a dummy to the alert list first. Maybe I ...
It's not the best way, but for a temporary fix do a /w in conjunction with an event check. Post your code and I can insert it for you if you need help.
This is off the top of my head, so it may not work. Sub Count |Usage -- /call Count <npc|pc> <radius> /declare mobcounter local /varset mobcounter 0 /alert clear 1 /alert add 1 id -1 |This line circumvents some bugginess with alerts. /if $target()=="TRUE" /press esc :CountLoop /target @Par...
I've always just used an alert list to cycle through nearby mobs until it has no target when I want to get all IDs from mobs within a certain range. I suppose you could just add a loop counter to that to get the total count. Tell me if you want the code. Each cycle just /alert add x id $target(id), ...
If you don't mind alt-tabbing every time you want to start a macro, you can use the rudimentary functions of AC Tool to get what you need done. Mouse movement will not work.