/if (${NearestSpawn[1, PC radius 300].ID}) { /tar id ${NearestSpawn[1,PC radius 300].ID} /delay 2s ${Target.ID}==${NearestSpawn[1, PC radius 300]} } NearestSpawn[Nth closest spawn to you, SpawnSearch]. So it checks to see the 1st closest PC within 300 radius of you and then targets it. If you are g...
/moveto loc ${Path[${PathNum},${i},1]} ${Path[${PathNum},${i},2]} :MoveLoop1 /delay 1 /doevents /if (!${MoveTo.Stopped}) /goto :MoveLoop1 Maybe a better way could be /moveto loc Y X /delay 60s ${MoveTo.Stopped} /if (!${MoveTo.Stopped}) { .....some sort of interference , problem with the path - do s...
Just one further thing. I have a similar include file that helps others control my toons. You could implement it and add in requests for haste/buffs/nukes/etc as I've done for magician "Fire Skin" and clerics "DL". It will only take commands from a MasterToon list you can add to ...
Agree with the above poster, I use EQBC and my tank /bc's his target ID, I'll use extended targets to then get everything else. Howevert a thing you could try is check your target types b4 the mez. Sub Event_mezthis(Line, AssistTarg) /assist ${AssistTarg} /delay 15 ${Target.Type.Equal[NPC]} /if (${T...
#Include spell_routines.inc #event Summoned "You have been summoned#*#" Sub Main(int NukeAt) /declare summon bool outer 0 :loop /doevents /if (${Me.Sitting}==FALSE) /sit /if (${Target.Distance}>120}) /keypress esc | i changed this line for targeting, you might need to play with it /if (${...
Thought i'd post my experience, first off it's a fantastic UI, thanks for the upkeep of it. I also found the map really annoying and from the post above and the other reference set about changing the background. I couldn't for the life of me RIGHT click to change it, i clicked all the flip over in e...