I've read (and just re-read) the belch and event issue threads but I don't think it's quite what I've got on my hands. (But could easily be related somehow.) The events themselves still work peachy-keen. The only thing that doesn't work is the assisting part of RH6.0. Once I add an event starting wi...
I need someone to verify that I'm not insane please... In the base 6.0 RH, would someone please add an event where the first letter is "A" like... #event SomeTestEvent "#*#Alice dances wildly at your arrivial.#*#" and see if your assist still works correctly. My rogue just stands...
I've kinda given up on this... The spot I'm fighting in is one of those spots where the pathing is bad so if I move to the left or right to much the mob will make a zig zag path to get back to me. So he would look to be fleeing even when he wasn't. And there's just not any checks that I can think of...
All the funky angles would be ok, so long as the mob wasn't looking right at me. That would tell me that either mob is fleeing or beating on my rogue. And if he's beating on the rogue his movement should be less than 10 (or whatever the magic number turns out to be.) As to the other check, I might h...
I can't use distance as a determining factor since I follow the mob beating on it everywhere it goes. And not all mobs I hunt in my area flee, but some DO cast fear, and since I'm playing a bard I twist in the MR buff to keep from being feared into baaaaaad places. But a few resists of my snare song...
Won't work 100% of the time. Slacker rogue might get agro on a non-running mob with less than 20% health. That would cause the mob to face away at <20% health. Maybe all of them combined? /if (${Target.Speed}>10 && ${Target.CurrentHPs}<20 && ${Target.WhateverTheHeadingCodeWouldBe}) S...
Just some tips you might find helpful: 1) Move your "/declare i int outer" to just after "/declare JUGGKILLS int outer 0". This will get rid of your error there. 2) Try using this code for watching your buffs instead of using timers. This is a slimmed down version of what I use, ...
I used to use a timer for my Runes and this works sooooo much better. Sub CheckRune /if (${Me.Buff[Arcane Rune].Duration}<20) { /if (${Me.Buff[Eldritch Rune].Duration}<20) { /if (${Me.State.Equal[SIT]}) /stand /if (${Me.AltAbilityReady[Eldritch Rune]}) { /alt activate 173 } Else { /call Cast "A...