Search found 57 matches

by SimpleMynd_01
Tue Apr 05, 2005 1:16 pm
Forum: MQ2::Macros::Help
Topic: how to find out how much i am shrunk.
Replies: 9
Views: 4388

Well it's better than having to write:

Code: Select all

/if (${Me.Shrinkage}>50) /goto :ViagraStore
:D

-SimpleMynd
by SimpleMynd_01
Thu Mar 10, 2005 2:15 pm
Forum: MQ2::Macros::Help
Topic: Removing an INI entry
Replies: 64
Views: 4395

Ever find a solution?

Hey Epic,

Did ya ever figure out how to remove the entry? I've come across a situation where I'd like to do the same thing...

Thanks!
-SimpleMynd
by SimpleMynd_01
Tue Nov 30, 2004 1:27 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Rogue Helper v6.0 [Complete Rogue Macro] (Updated: 10-26-04)
Replies: 905
Views: 317135

But the event works fine...

I've read (and just re-read) the belch and event issue threads but I don't think it's quite what I've got on my hands. (But could easily be related somehow.) The events themselves still work peachy-keen. The only thing that doesn't work is the assisting part of RH6.0. Once I add an event starting wi...
by SimpleMynd_01
Tue Nov 30, 2004 11:24 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Rogue Helper v6.0 [Complete Rogue Macro] (Updated: 10-26-04)
Replies: 905
Views: 317135

Someone test this please

I need someone to verify that I'm not insane please... In the base 6.0 RH, would someone please add an event where the first letter is "A" like... #event SomeTestEvent "#*#Alice dances wildly at your arrivial.#*#" and see if your assist still works correctly. My rogue just stands...
by SimpleMynd_01
Fri Nov 05, 2004 4:07 pm
Forum: MQ2::Help
Topic: Couldn't Parse
Replies: 57
Views: 3614

It's not MQ.

Your macro has an error... Not MacroQuest.

-SimpleMynd
by SimpleMynd_01
Wed Nov 03, 2004 10:48 am
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

I do that already, but it doesn't always proc... :)
by SimpleMynd_01
Wed Nov 03, 2004 10:36 am
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

I've kinda given up on this... The spot I'm fighting in is one of those spots where the pathing is bad so if I move to the left or right to much the mob will make a zig zag path to get back to me. So he would look to be fleeing even when he wasn't. And there's just not any checks that I can think of...
by SimpleMynd_01
Fri Oct 22, 2004 9:49 am
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

All the funky angles would be ok, so long as the mob wasn't looking right at me. That would tell me that either mob is fleeing or beating on my rogue. And if he's beating on the rogue his movement should be less than 10 (or whatever the magic number turns out to be.) As to the other check, I might h...
by SimpleMynd_01
Fri Oct 22, 2004 8:16 am
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

I can't use distance as a determining factor since I follow the mob beating on it everywhere it goes. And not all mobs I hunt in my area flee, but some DO cast fear, and since I'm playing a bard I twist in the MR buff to keep from being feared into baaaaaad places. But a few resists of my snare song...
by SimpleMynd_01
Mon Oct 18, 2004 4:19 pm
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

Won't work 100% of the time. Slacker rogue might get agro on a non-running mob with less than 20% health. That would cause the mob to face away at <20% health. Maybe all of them combined? /if (${Target.Speed}>10 && ${Target.CurrentHPs}<20 && ${Target.WhateverTheHeadingCodeWouldBe}) S...
by SimpleMynd_01
Mon Oct 18, 2004 3:56 pm
Forum: MQ2::Macros::Help
Topic: Fleeing mobs
Replies: 18
Views: 6632

Fleeing mobs

I'm looking for tips on how people determine if mobs are fleeing?

The best thing I've found so far has been:

Code: Select all

/if (${Spawn[${SpawnIDofBadGuy}].Speed}>10)
Any other ways that I'm not thinking of (or finding)?

-SimpleMynd
by SimpleMynd_01
Mon Oct 18, 2004 11:01 am
Forum: MQ2::Macros::Help
Topic: Code Snippet: How can I make this work better? BUFF PHASE
Replies: 5
Views: 1913

Some tips...

Just some tips you might find helpful: 1) Move your "/declare i int outer" to just after "/declare JUGGKILLS int outer 0". This will get rid of your error there. 2) Try using this code for watching your buffs instead of using timers. This is a slimmed down version of what I use, ...
by SimpleMynd_01
Sat May 29, 2004 6:22 pm
Forum: MQ2::General
Topic: Experience points and level difference?
Replies: 4
Views: 1481

At 65:
50 is dark blue.
49 is light blue.
44 or 45 is green. (80% sure 45 will be green.)

-SimpleMynd
by SimpleMynd_01
Sat May 29, 2004 6:11 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Charm pet /w tash and assist support with rune support
Replies: 9
Views: 5753

CheckRune sub

I used to use a timer for my Runes and this works sooooo much better. Sub CheckRune /if (${Me.Buff[Arcane Rune].Duration}<20) { /if (${Me.Buff[Eldritch Rune].Duration}<20) { /if (${Me.State.Equal[SIT]}) /stand /if (${Me.AltAbilityReady[Eldritch Rune]}) { /alt activate 173 } Else { /call Cast "A...